Hi!
This is the blog for the development of my Undertale battle engine, built in Java. It's being built to be developer-friendly, so all of you who know Java can make your own custom battles. I've already done most of the work, so this blog will only track the tail end of development. By the end, I will have a complete engine that allows users to build their own battles, using provided attack patterns or custom ones, and a full battle to go with it. All battles made in Javatale will be fully playable by all fans, even those who don't know Java! So far, I've got the main buttons (FIGHT, ACT, ITEM, and MERCY), the battle sequence with a red soul (collision detection, projectiles, soul movement, health, etc.), and dialogue box dialogue working. Here's some screenshots:
Before anyone asks, it is compatible with both Mac and Windows (I don't own a Linux, so I can't say as far as that goes). In the future, I may build an application (and extension to Javatale to make them compatible) so that even fans who don't know Java can build their own battles, too. I'll update this blog as I work on it, so look forward to future updates!
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