Tuesday, February 2, 2016

Soul Colors and Fighting!

Over the weekend, I put in some work on the engine. I finalized the attack option and allowed the main game loop to pause to allow smooth transition from the player's attack to the monster's attack, with no jumpiness. Everything there is working properly now.

I've also been working on different soul colors. This week, I've implemented blue soul (gravity affected for those of you who haven't played), yellow soul (grants the ability to shoot projectiles), and purple soul (places the soul on strings). I'll include pictures later.

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